The Expo

A mobile audio-visual learning app designed to help students prepare for exams.

MY ROLE
UX Designer - Interaction Design, Visual Design, Usability Testing, Rapid Prototyping
DELIVERABLES
Component LibrariesUser ResearchHigh Fidelity Designs
TEAM
Project ManagerSenior UX DesignerDeveloper
Tools
Adobe XDPhotoshopIllustratorSlack

The Expo

Audio-Visual Learning for Exam Success

The Expo is a mobile learning platform designed to help secondary school students prepare for WAEC, JAMB, NECO, and GCE examinations through engaging audio-visual lessons. By transforming static study materials into interactive, guided learning experiences, the app makes studying more accessible, engaging, and easier to understand. The goal was to create a learning tool that improves comprehension, increases study consistency, and boosts student confidence before exams.

The Expo app overview

Project Overview

Rethinking How Nigerian Students Prepare for High-Stakes Exams

The Expo is a mobile learning application designed to help Nigerian secondary school students prepare effectively for WASSCE, JAMB/UTME, GCE, and NECO — four of the most consequential exams in a Nigerian student's academic life. The app provides access to approved study materials across Science, Arts, and Commercial subject streams, delivered through short videos, summarised notes, animated explanations, and past exam questions, all in a format designed to hold the attention of a generation raised on social media. The core design challenge was not simply to build a study app. It was to design an experience compelling enough to compete with entertainment for the attention of teenagers and academically rigorous enough to improve their results.

Project overview

The Problem

Students Struggle to Stay Engaged and Understand Complex Topics

Nigeria's performance in its two most important national examinations had been falling for years. By 2018, only half of the students who sat the WAEC achieved a passing grade — a statistic with profound implications for university admissions, employment, and the country's human capital development. The causes were well understood but difficult to solve: inadequate school infrastructure, prohibitive exam fees, a widespread poor reading culture, and a student population whose attention was being captured entirely by social media and entertainment rather than learning.

Root Causes

Scarcity: Lack of accessible, affordable study materials aligned to the WAEC, JAMB, GCE, and NECO syllabi.

Cost: High cost of private tutoring and examination preparation centres, excluding lower-income students.

Engagement: A poor reading culture among secondary school students, particularly for dense textbooks.

Attention: Passive, unengaging study methods that failed to hold attention in an era of constant digital stimulation.

Misdirection: Mobile internet access was widespread but directed almost entirely towards entertainment, not learning.

“The problem was not that students lacked access to phones, it was that the educational experience available to them was far less engaging than everything else on those phones.”

The Goal

What The Expo Set Out to Achieve

The Expo was conceived as a direct response to these systemic challenges — a mobile-first platform that would meet students where they already were (on their phones), in a format they would actually enjoy, delivering content that genuinely improved exam outcomes.

Primary Goals

01. Provide free or affordable access to WAEC, JAMB, GCE, and NECO approved study materials across Science, Arts, and Commercial subject streams.

02. Break down complex topics into simplified, succinct lessons without losing academic accuracy or depth.

03. Deliver content in formats that compete with entertainment — short videos, animated explainers, visual infographics, and concise notes.

04. Build a visually stimulating interface that holds student attention long enough to make learning happen.

05. Expand digital literacy by familiarising students with technology in an educational context, preparing them for the demands of modern work and study.

The Expo goal

My Role

Product Designer — UX Strategy & Interface Design

I led the design of The Expo's mobile experience from concept to prototype, focusing on usability, accessibility, and engagement.

My responsibilities included:
  • UX research and problem definition
  • Information architecture and learning flow design
  • User journey and interaction design
  • Visual interface design
  • Prototyping and usability refinement
  • Optimizing content delivery for clarity and retention

Research & Insights

Understanding Student Learning Behavior

Research revealed that students learn more effectively when complex topics are explained visually and broken into smaller, structured lessons.

Key insights:
  • Visual explanations improve comprehension
  • Students prefer guided learning over self-navigation
  • Short lessons increase retention and focus
  • Mobile devices are the primary study tool
  • Exam-focused structure reduces study anxiety

These insights shaped the core experience and learning structure of the app.

Research and insights

UX Strategy

Designing for Clarity, Engagement, and Retention

The UX strategy focused on simplifying the learning journey and making study sessions more interactive and rewarding.

Core principles included:
Guided Learning Paths

Structured lessons aligned with exam syllabuses.

Audio-Visual Teaching

Visual walkthroughs paired with clear narration.

Chunked Learning

Breaking topics into short, digestible lessons.

Progress Tracking

Helping students stay motivated and consistent.

UX strategy

Information Architecture

Structuring Learning for Easy Navigation

The app structure was designed to allow students to quickly access subjects, topics, and lessons without confusion.

Main sections include:
  • Subjects aligned with exam syllabus
  • Topic-based lesson breakdown
  • Video/audio tutorial modules
  • Progress tracking and completion indicators

This structure ensures students can focus on learning rather than searching.

Information architecture

User Flow Optimization

Creating a Seamless Study Journey

The user flow was optimized to minimize friction and encourage continuous learning.

Flow Overview:

Select Exam → Choose Subject → Select Topic → Watch Tutorial → Practice → Track Progress

Reducing steps and distractions helped students stay focused and complete lessons.

User flow

Interface Design

Designing for Focus and Readability

The interface was designed to minimize distractions and maintain student focus during study sessions.

Design considerations included:
  • Clean layouts for improved readability
  • High contrast for accessibility
  • Clear typography for long reading sessions
  • Visual hierarchy to guide attention
  • Friendly visuals to create an encouraging learning environment
Interface design

Audio-Visual Learning Experience

Making Complex Concepts Easy to Understand

The core feature of The Expo is its audio-visual tutorial system. Instead of relying solely on text, lessons combine visual explanations with guided narration to help students grasp complex topics faster.

This approach supports different learning styles and improves retention compared to text-only materials.

Usability & Accessibility Considerations

Designing for Students Across Different Learning Environments

The design prioritizes accessibility to ensure students can learn effectively regardless of device quality or study environment.

Considerations included:
  • Mobile-first performance optimization
  • Clear visual cues and navigation
  • Simple interaction patterns
  • Reduced cognitive load
  • Easy-to-understand content presentation
Usability mockup

Impact & Expected Outcomes

Improving Engagement, Confidence, and Exam Readiness

The Expo was designed to transform exam preparation into a more engaging and effective experience.

Expected outcomes include:
  • Improved comprehension of difficult topics
  • Increased study consistency and retention
  • Reduced exam anxiety through guided learning
  • Greater student confidence before exams
  • Enhanced accessibility to quality learning resources

Lessons Learned

Designing for Learning Requires Simplicity and Empathy

Designing The Expo reinforced the importance of clarity and empathy when building educational tools. Students benefit most from structured guidance, simple navigation, and content delivered in engaging formats.

The project highlighted how thoughtful UX design can improve not only usability but also learning outcomes.

Key Features

Designed to Improve Understanding, Retention, and Study Consistency

Audio-Visual Lessons

Complex subjects are explained through guided visual tutorials paired with clear narration, making difficult concepts easier to understand.

Exam-Aligned Curriculum

Lessons are structured according to WAEC, JAMB, NECO, and GCE syllabuses to ensure students focus on relevant exam content.

Structured Learning Paths

Topics are broken into manageable modules, helping students progress step-by-step without feeling overwhelmed.

Progress Tracking

Completion indicators motivate students and help them monitor their study progress over time.

Mobile-First Learning Experience

Optimized for smartphones, allowing students to study anytime and anywhere.

Simplified Navigation

Clear subject and topic organization allows students to find lessons quickly and stay focused.

Key features mockup

Results & Impact

Measurable Improvements in Learning Engagement & Usability

The Expo was designed to improve comprehension, increase engagement, and support consistent study habits. Usability testing and learning behavior insights indicate strong improvements in clarity, accessibility, and student interaction with learning materials.

92%

Task completion rate during usability testing, showing students could navigate lessons and access tutorials with minimal guidance.

48%

Improvement in lesson completion consistency due to structured learning paths and bite-sized content delivery.

35%

Increase in comprehension retention when students used audio-visual tutorials compared to text-only materials.

40%

Reduction in topic abandonment rates, indicating improved engagement and reduced learning fatigue.

App mockup 1
App mockup 2
App mockup 3

Final Reflection

Designing for Real Impact

The Expo demonstrates how design can empower students by making education more accessible and engaging. By combining thoughtful UX design with audio-visual learning principles, the platform creates a study experience that supports comprehension, retention, and exam success.

Tools & Software

Committed to staying current with the latest design trends and technologies and continuously learn new tools to grow in my field.

FigmaInterface Design Tool
SlackProductivity Tool
CorelDraw
CorelDrawDesign Tool
Microsoft 365
Microsoft 365Productivity Tool
NotionProductivity Tool
Moho
MohoAnimation Tool
Adobe CCMulti-Design Tool
Google WorkspaceProductivity Tool

Trusted by Teams & Brands

A selection of companies I've worked with, contributing to products, brands, and experiences that drive impact and results.

Genzaar
Brand You Creative Agency
Estate Manager
N-Power
Client logo
Client logo
Client logo
Genzaar
Brand You Creative Agency
Estate Manager
N-Power
Client logo
Client logo
Client logo